We use this information to address the inquiry and respond to the question. To conduct business and deliver products and services, Pearson collects and uses personal information in several ways in connection with this site, including: Questions and Inquiriesįor inquiries and questions, we collect the inquiry or question, together with name, contact details (email address, phone number and mailing address) and any other additional information voluntarily submitted to us through a Contact Us form or an email. Please note that other Pearson websites and online products and services have their own separate privacy policies. This privacy notice provides an overview of our commitment to privacy and describes how we collect, protect, use and share personal information collected through this site. Pearson Education, Inc., 221 River Street, Hoboken, New Jersey 07030, (Pearson) presents this site to provide information about Adobe Press products and services that can be purchased through this site. The alien is not animated on a path, but his head is a graphic symbol with multiple keyframes inside of its Timeline. The file contains your familiar alien character on the Stage. Open the sample file 04FramePicker_start.fla in the Lesson04/04Start folder. In this task, you’ll animate the alien’s mouth using the Frame Picker. Animate’s Frame Picker panel lets you choose the frame in the graphic symbol’s Timeline that matches each sound. You can store each mouth position as a keyframe in a graphic symbol. Animators draw a collection of these mouth positions to be used to synchronize to the soundtrack. For example, an explosive “p” or “b” sound will be made by closing the lips, or an “o” sound will be made by a rounded open mouth. Each sound, or phoneme, is produced by a different mouth shape. If animated characters talk, their mouth will be synchronized with their words. ![]() Because of the ease with which you can pick and choose what frame inside a graphic symbol shows, graphic symbols are ideal for lip syncing or other character variations. And while you can control the internal playhead of a movie clip’s Timeline with ActionScript, you can control the playhead of a graphic symbol directly in the Properties panel. It will only play if there are sufficient frames on the main Timeline where the instance is placed. ![]() But you can also have nested animations and graphics inside of graphic symbols, although they work a little differently.Īn animation inside a graphic symbol doesn’t play independently as it does in a movie clip symbol. You’ve been using movie clip symbols for your animation, and you’ve seen how they allow for independent, nested animations.
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